Historical Rules
Rules effective 5 October 2018
This is a dated historical record, not the current Rules release.
1. Game Concepts22 sections · 402 rules
100. General
101. The Magic Golden Rules
103. Starting the Game
104. Ending the Game
106. Mana
107. Numbers and Symbols
108. Cards
109. Objects
110. Permanents
112. Abilities
114. Targets
116. Timing and Priority
117. Costs
118. Life
119. Damage
120. Drawing a Card
121. Counters
2. Parts of a Card13 sections · 102 rules
201. Name
202. Mana Cost and Color
203. Illustration
205. Type Line
208. Power/Toughness
210. Hand Modifier
211. Life Modifier
3. Card Types14 sections · 118 rules
300. General
301. Artifacts
303. Enchantments
306. Planeswalkers
4. Zones9 sections · 72 rules
400. General
405. Stack
5. Turn Structure15 sections · 136 rules
501. Beginning Phase
503. Upkeep Step
505. Main Phase
506. Combat Phase
508. Declare Attackers Step
509. Declare Blockers Step
510. Combat Damage Step
512. Ending Phase
513. End Step
514. Cleanup Step
6. Spells, Abilities, and Effects17 sections · 271 rules
600. General
601. Casting Spells
602. Activating Activated Abilities
603. Handling Triggered Abilities
605. Mana Abilities
607. Linked Abilities
608. Resolving Spells and Abilities
609. Effects
611. Continuous Effects
613. Interaction of Continuous Effects
614. Replacement Effects
615. Prevention Effects
7. Additional Rules22 sections · 941 rules
700. General
701. Keyword Actions
- 701.1
701.11
701.16
701.21
701.28
701.32
701.34
701.35
701.37
701.40
702. Keyword Abilities
702.26
702.31
702.33
702.58
702.70
702.72
702.73
702.74
702.75
702.78
702.80
702.83
702.88
702.91
702.92
702.96
702.97
702.106
702.108
702.113
702.116
702.119
702.126
702.128
702.131
702.132