Historical Rules
Rules effective 29 April 2022
This is a dated historical record, not the current Rules release.
1. Game Concepts23 sections · 443 rules
100. General
101. The Magic Golden Rules
103. Starting the Game
104. Ending the Game
106. Mana
107. Numbers and Symbols
108. Cards
109. Objects
110. Permanents
111. Tokens
113. Abilities
115. Targets
116. Special Actions
117. Timing and Priority
118. Costs
119. Life
120. Damage
121. Drawing a Card
2. Parts of a Card13 sections · 116 rules
201. Name
202. Mana Cost and Color
203. Illustration
205. Type Line
208. Power/Toughness
210. Hand Modifier
211. Life Modifier
3. Card Types15 sections · 136 rules
300. General
301. Artifacts
303. Enchantments
306. Planeswalkers
309. Dungeons
4. Zones9 sections · 75 rules
400. General
405. Stack
5. Turn Structure15 sections · 141 rules
501. Beginning Phase
502. Untap Step
503. Upkeep Step
505. Main Phase
506. Combat Phase
508. Declare Attackers Step
509. Declare Blockers Step
510. Combat Damage Step
512. Ending Phase
513. End Step
514. Cleanup Step
6. Spells, Abilities, and Effects17 sections · 303 rules
600. General
601. Casting Spells
602. Activating Activated Abilities
603. Handling Triggered Abilities
605. Mana Abilities
607. Linked Abilities
608. Resolving Spells and Abilities
609. Effects
610. One-Shot Effects
611. Continuous Effects
613. Interaction of Continuous Effects
614. Replacement Effects
615. Prevention Effects
7. Additional Rules27 sections · 1142 rules
700. General
701. Keyword Actions
- 701.1
701.11
701.17
701.22
701.29
701.33
701.35
701.36
701.41
701.43
701.45
702. Keyword Abilities
702.21
702.27
702.32
702.34
702.59
702.71
702.73
702.74
702.76
702.79
702.81
702.84
702.89
702.92
702.93
702.97
702.98
702.107
702.109
702.114
702.117
702.120
702.127
702.129
702.132
702.133
702.137
702.141
702.144
702.147
702.150
702.152