Historical Rules

Rules effective 16 January 2026

This is a dated historical record, not the current Rules release.

1. Game Concepts24 sections · 502 rules
100. General
101. The Magic Golden Rules
102. Players
103. Starting the Game
104. Ending the Game
105. Colors
106. Mana
107. Numbers and Symbols
108. Cards
109. Objects
110. Permanents
111. Tokens
112. Spells
113. Abilities
114. Emblems
115. Targets
116. Special Actions
117. Timing and Priority
118. Costs
119. Life
120. Damage
121. Drawing a Card
122. Counters
123. Stickers
2. Parts of a Card14 sections · 120 rules
3. Card Types16 sections · 163 rules
4. Zones9 sections · 78 rules
5. Turn Structure15 sections · 146 rules
6. Spells, Abilities, and Effects17 sections · 319 rules
600. General
601. Casting Spells
602. Activating Activated Abilities
603. Handling Triggered Abilities
604. Handling Static Abilities
605. Mana Abilities
606. Loyalty Abilities
607. Linked Abilities
608. Resolving Spells and Abilities
609. Effects
610. One-Shot Effects
611. Continuous Effects
612. Text-Changing Effects
613. Interaction of Continuous Effects
614. Replacement Effects
615. Prevention Effects
616. Interaction of Replacement and/or Prevention Effects
7. Additional Rules33 sections · 1484 rules
700. General
701. Keyword Actions
702. Keyword Abilities
703. Turn-Based Actions
704. State-Based Actions
705. Flipping a Coin
706. Rolling a Die
707. Copying Objects
708. Face-Down Spells and Permanents
709. Split Cards
710. Flip Cards
711. Leveler Cards
712. Double-Faced Cards
713. Substitute Cards
714. Saga Cards
715. Adventurer Cards
716. Class Cards
717. Attraction Cards
718. Prototype Cards
719. Case Cards
720. Omen Cards
721. Station Cards
722. Controlling Another Player
723. Ending Turns and Phases
724. The Monarch
725. The Initiative
726. Restarting the Game
727. Rad Counters
728. Subgames
729. Merging with Permanents
730. Day and Night
731. Taking Shortcuts
732. Handling Illegal Actions
8. Multiplayer Rules12 sections · 171 rules
800. General
801. Limited Range of Influence Option
802. Attack Multiple Players Option
803. Attack Left and Attack Right Options
804. Deploy Creatures Option
805. Shared Team Turns Option
806. Free-for-All Variant
807. Grand Melee Variant
808. Team vs. Team Variant
809. Emperor Variant
810. Two-Headed Giant Variant
811. Alternating Teams Variant
9. Casual Variants6 sections · 131 rules