Current Comprehensive Rules · Effective 2026-08-07

Section 507: Beginning of Combat Step

Read Section 507 continuously, or open any rule on its dedicated page.

Chapter 5 · Turn Structure

Section 507

507. Beginning of Combat Step

2 rules

  1. 507.1

    First, if the game being played is a multiplayer game in which the active player’s opponents don’t all automatically become defending players, the active player chooses one of their opponents. That player becomes the defending player. This turn-based action doesn’t use the stack. (See rule 506.2.)

  2. 507.2

    Second, the active player gets priority. (See rule 117, “Timing and Priority.”)