Current Comprehensive Rules · Effective 2026-08-07

Section 711: Leveler Cards

Read Section 711 continuously, or open any rule on its dedicated page.

Chapter 7 · Additional Rules

Section 711

711. Leveler Cards

9 rules

  1. 711.1

    Each leveler card has a striated text box and three power/toughness boxes. The text box of a leveler card contains two level symbols.

  2. 711.2

    A level symbol is a keyword ability that represents a static ability. The level symbol includes either a range of numbers, indicated here as “N1-N2,” or a single number followed by a plus sign, indicated here as “N3+.” Any abilities printed within the same text box striation as a level symbol are part of its static ability. The same is true of the power/toughness box printed within that striation, indicated here as “[P/T].”

    1. 711.2a

      “{LEVEL N1-N2} [Abilities] [P/T]” means “As long as this creature has at least N1 level counters on it, but no more than N2 level counters on it, it has base power and toughness [P/T] and has [abilities].”

    2. 711.2b

      “{LEVEL N3+} [Abilities] [P/T]” means “As long as this creature has N3 or more level counters on it, it has base power and toughness [P/T] and has [abilities].”

  3. 711.3

    The text box striations have no game significance other than clearly demarcating which abilities and which power/toughness box are associated with which level symbol. Leveler cards each contain only one text box.

  4. 711.4

    Any ability a leveler card has that isn’t preceded by a level symbol is treated normally. In particular, each leveler permanent has its level up ability (see rule 702.87) at all times; it may be activated regardless of how many level counters are on that permanent.

  5. 711.5

    If the number of level counters on a leveler creature is less than N1 (the first number printed in its {LEVEL N1-N2} symbol), it has the power and toughness denoted by its uppermost power/toughness box.

  6. 711.6

    In every zone other than the battlefield, a leveler card has the power and toughness denoted by its uppermost power/toughness box.

  7. 711.7

    Some enchantments have the subtype Class and associated abilities that give them a class level. These are not level up abilities and class levels do not interact with level counters. See rule 716, “Class Cards.”